Functions
State Bags
lightAnim:
true- Light animation is in progresssuspensionAnim:
true- Suspension animation is in progressleavedKeys:
true- The NPC left the keys in the vehiclecantFindKeys:
true- Keys cannot be found in the vehiclewasHotwired:
true- The wires have been connected in the vehiclealreadyJacked:
true- The vehicle has been stolenengineEnabled:
true- The engine was started by the remote ignition system
Animations
lightAnim(vehicle, newLightsMultiplier, interiorLight, data)vehicle:
numbernewLightsMultiplier:
floatinteriorLight:
booleandata:
array of objectsduration:
numbergap:
numberfadeIn:
booleanfadeOut:
boolean
suspensionAnim(vehicle, data)vehicle:
numberdata:
array of objectsduration:
numbergap:
numberheight:
float
hornAnim(vehicle, data)vehicle:
numberdata:
array of objectsduration:
numbergap:
number
Give Key
plate:
string
src:
numberplate:
string
Remove Key
plate:
string
src:
numberplate:
string
Has Keys
plate:
string
return: boolean
src:
numberplate:
string
return: boolean
Getting Script Type Key
vehicle:
number
return: string("new_car", "old_car", "universal", "bike")
Setting Lock State
netId:
numberstate:
number(1 = unlocked, 2 = locked)
vehicle:
number(netId or entity)state:
number(1 = unlocked, 2 = locked)isLocal:
boolean
Toggle Lock In Nearest Vehicle
Last updated