Functions
State Bags
lightAnim:
true- Light animation is in progresssuspensionAnim:
true- Suspension animation is in progressleavedKeys:
true- The NPC left the keys in the vehiclecantFindKeys:
true- Keys cannot be found in the vehiclewasHotwired:
true- The wires have been connected in the vehiclealreadyJacked:
true- The vehicle has been stolenengineEnabled:
true- The engine was started by the remote ignition system
Animations
lightAnim(vehicle, newLightsMultiplier, interiorLight, data)vehicle:
numbernewLightsMultiplier:
floatinteriorLight:
booleandata:
array of objectsduration:
numbergap:
numberfadeIn:
booleanfadeOut:
boolean
suspensionAnim(vehicle, data)vehicle:
numberdata:
array of objectsduration:
numbergap:
numberheight:
float
hornAnim(vehicle, data)vehicle:
numberdata:
array of objectsduration:
numbergap:
number
Give Key
exports["is_vehiclekeys"]:GiveKey(plate)plate:
string
exports["is_vehiclekeys"]:GiveKey(src, plate)src:
numberplate:
string
Remove Key
exports["is_vehiclekeys"]:RemoveKey(plate)plate:
string
exports["is_vehiclekeys"]:RemoveKey(src, plate)src:
numberplate:
string
Has Keys
exports["is_vehiclekeys"]:HasKeys(plate)plate:
string
return: boolean
exports["is_vehiclekeys"]:HasKeys(src, plate)src:
numberplate:
string
return: boolean
Getting Script Type Key
exports["is_vehiclekeys"]:getKeyForVehicle(vehicle)vehicle:
number
return: string("new_car", "old_car", "universal", "bike")
Setting Lock State
TriggerServerEvent("is_vehiclekeys:setLockState", netId, state)netId:
numberstate:
number(1 = unlocked, 2 = locked)
TriggerEvent("is_vehiclekeys:setLockState", vehicle, state, isLocal)vehicle:
number(netId or entity)state:
number(1 = unlocked, 2 = locked)isLocal:
boolean
Toggle Lock In Nearest Vehicle
exports["is_vehiclekeys"]:toggleLockNearestVehicle()Last updated