inside-scripts
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    • 🪛 Lock Picking
      • Config
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On this page
  • State Bags
  • Animations
  • Give Key
  • Remove Key
  • Has Keys
  • Getting Script Type Key
  • Setting Lock State
  • Toggle Lock In Nearest Vehicle
  1. PAID SCRIPTS
  2. 🔑 Vehicle Keys

Functions

State Bags

  • lightAnim: true - Light animation is in progress

  • suspensionAnim: true - Suspension animation is in progress

  • leavedKeys: true - The NPC left the keys in the vehicle

  • cantFindKeys: true - Keys cannot be found in the vehicle

  • wasHotwired: true - The wires have been connected in the vehicle

  • alreadyJacked: true - The vehicle has been stolen

  • engineEnabled: true - The engine was started by the remote ignition system

Animations

lightAnim(vehicle, newLightsMultiplier, interiorLight, data)
  • vehicle: number

  • newLightsMultiplier: float

  • interiorLight: boolean

  • data: array of objects

    • duration: number

    • gap: number

    • fadeIn: boolean

    • fadeOut: boolean

suspensionAnim(vehicle, data)
  • vehicle: number

  • data: array of objects

    • duration: number

    • gap: number

    • height: float

hornAnim(vehicle, data)
  • vehicle: number

  • data: array of objects

    • duration: number

    • gap: number

Give Key

exports["is_vehiclekeys"]:GiveKey(plate)
  • plate: string

exports["is_vehiclekeys"]:GiveKey(src, plate)
  • src: number

  • plate: string

Remove Key

exports["is_vehiclekeys"]:RemoveKey(plate)
  • plate: string

exports["is_vehiclekeys"]:RemoveKey(src, plate)
  • src: number

  • plate: string

Has Keys

exports["is_vehiclekeys"]:HasKeys(plate)
  • plate: string

return: boolean

exports["is_vehiclekeys"]:HasKeys(src, plate)
  • src: number

  • plate: string

return: boolean

Getting Script Type Key

exports["is_vehiclekeys"]:getKeyForVehicle(vehicle)
  • vehicle: number

return: string("new_car", "old_car", "universal", "bike")

Setting Lock State

TriggerServerEvent("is_vehiclekeys:setLockState", netId, state)
  • netId: number

  • state: number(1 = unlocked, 2 = locked)

TriggerEvent("is_vehiclekeys:setLockState", vehicle, state, isLocal)
  • vehicle: number(netId or entity)

  • state: number(1 = unlocked, 2 = locked)

  • isLocal: boolean

Toggle Lock In Nearest Vehicle

exports["is_vehiclekeys"]:toggleLockNearestVehicle()

Last updated 2 months ago