Functions
Create Vehicle
Usage
vehicle:
number
data:
object
parked(optional):
object
coords:
vector4
street:
string
plate(optional):
string
fuel(optional):
float
engine(optional):
number
body(optional):
number
distance(optional):
float
mods(optional):
object(
ox_lib
)
owner(optional):
number(playerId)
orobject
job:
string
minGrade:
number
identifier:
string
name:
string
Example
Deleting Vehicle
Usage
target:
string(vin)
ornumber(netId)
Example
Setting Distance
Usage
target:
string(vin)
ornumber(netId)
distance:
float
Example
Get Vehicle By Plate
Usage
plate:
string
Example
return:
object
owner:
object
job:
string
minGrade:
number
identifier:
string
name:
string
model:
string
hash:
number
vin:
string
plate:
string
status:
number
orobject
parked:
object
coords:
vector4
street:
string
fuel:
float
engine:
number
body:
number
distance:
float
Get Vehicle By Net Id
Usage
netId:
number
Example
return:
object
owner:
object
job:
string
minGrade:
number
identifier:
string
name:
string
model:
string
hash:
number
vin:
string
plate:
string
status:
number
orobject
parked:
object
coords:
vector4
street:
string
fuel:
float
engine:
number
body:
number
distance:
float
Get Vehicle By Vin
Usage
vin:
string
Example
return:
object
owner:
object
job:
string
minGrade:
number
identifier:
string
name:
string
model:
string
hash:
number
vin:
string
plate:
string
status:
number
orobject
parked:
object
coords:
vector4
street:
string
fuel:
float
engine:
number
body:
number
distance:
float
Get Player Keys
Usage
target:
string(identifier)
ornumber(playerId)
Example
return:
array
vin:
string
favorite:
boolean
Get Player Vehicles
Usage
target:
string(identifier)
ornumber(playerId)
Example
return:
array
vin:
string
Get Vehicle Distance
Usage
target:
string(vin)
ornumber(netId)
Example
return:
float
Last updated