Functions

Create Vehicle

Usage

TriggerEvent("is_garage:createVehicle", vehicle, data, owner)
  • vehicle: number

  • data: object

    • parked(optional): object

      • coords: vector4

      • street: string

    • plate(optional): string

    • fuel(optional): float

    • engine(optional): number

    • body(optional): number

    • distance(optional): float

    • mods(optional): object(ox_lib)

  • owner(optional): number(playerId) or object

    • job: string

    • minGrade: number

    • identifier: string

    • name: string

Example

Deleting Vehicle

Usage

  • target: string(vin) or number(netId)

Example

Setting Distance

Usage

  • target: string(vin) or number(netId)

  • distance: float

Example

Get Vehicle By Plate

Usage

  • plate: string

Example

  • return: object

    • owner: object

      • job: string

      • minGrade: number

      • identifier: string

      • name: string

    • model: string

    • hash: number

    • vin: string

    • plate: string

    • status: number or object

    • parked: object

      • coords: vector4

      • street: string

    • fuel: float

    • engine: number

    • body: number

    • distance: float

Get Vehicle By Net Id

Usage

  • netId: number

Example

  • return: object

    • owner: object

      • job: string

      • minGrade: number

      • identifier: string

      • name: string

    • model: string

    • hash: number

    • vin: string

    • plate: string

    • status: number or object

    • parked: object

      • coords: vector4

      • street: string

    • fuel: float

    • engine: number

    • body: number

    • distance: float

Get Vehicle By Vin

Usage

  • vin: string

Example

  • return: object

    • owner: object

      • job: string

      • minGrade: number

      • identifier: string

      • name: string

    • model: string

    • hash: number

    • vin: string

    • plate: string

    • status: number or object

    • parked: object

      • coords: vector4

      • street: string

    • fuel: float

    • engine: number

    • body: number

    • distance: float

Get Player Keys

Usage

  • target: string(identifier) or number(playerId)

Example

  • return: array

    • vin: string

    • favorite: boolean

Get Player Vehicles

Usage

  • target: string(identifier) or number(playerId)

Example

  • return: array

    • vin: string

Get Vehicle Distance

Usage

  • target: string(vin) or number(netId)

Example

  • return: float

Last updated