Client
playAnim
Usage
Lib.playAnim(ped, data)ped:
numberdata:
objectisNetwork(optional):
booleandefault:
false
dict:
stringanim:
stringblendIn(optional):
floatdefault:
3.0
blendOut(optional):
floatdefault:
3.0
duration(optional):
numberdefault:
-1
flag(optional):
numberdefault:
49
playbackRate(optional):
numberdefault:
0
lockX(optional):
booleandefault:
false
lockY(optional):
booleandefault:
false
lockZ(optional):
booleandefault:
false
Example
playScenario
Usage
ped:
numberdata:
objectscenario:
stringenterAnim(optional):
booleandefault:
true
Example
playSpeech
Usage
ped:
numberdata:
table{}isNetwork(optional):
booleandefault:
false
name:
stringparam:
string
Example
faceToCoords
Usage
entity:
numbertarget:
vector3ornumber
Example
return:
number
faceToCoordsSmooth
Usage
ped:
numbercoords:
vector3delay:
float(seconds)
Example
createObj
Usage
hash:
stringornumbercoords:
vector3isNetwork:
booleandata(optional):
objectrotation(optional):
objectp:
floatr:
floaty:
float
placeOnGround(optional):
booleanfreeze(optional):
booleaninvincible(optional):
booleandisableCollision(optional):
booleanalpha(optional):
number
Example
return:
objectid:
numbernetId:
number
createPed
Usage
hash:
stringornumbercoords:
vector3isNetwork:
booleandata(optional):
objectplaceOnGround(optional):
booleandefaultVariation(optional):
booleanfreeze(optional):
booleangod(optional):
booleandisableRagdoll(optional):
booleancannotTarget(optional):
boolean
Example
return:
objectid:
numbernetId:
number
createVeh
Usage
hash:
stringornumbercoords:
vector4isNetwork:
booleandata(optional):
objectfreeze(optional):
boolean
Example
return:
objectid:
numbernetId:
number
deleteEntity
Usage
entity:
numberinvoker:
string
Example
getVehicleFullName
Usage
hash:
stringornumber
Example
return:
string
setEntityStateBag
Usage
netId:
numberkey:
stringvalue:
any
Example
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