Client
playAnim
Usage
ped:
number
data:
object
isNetwork(optional):
boolean
default:
false
dict:
string
anim:
string
blendIn(optional):
float
default:
3.0
blendOut(optional):
float
default:
3.0
duration(optional):
number
default:
-1
flag(optional):
number
default:
49
playbackRate(optional):
number
default:
0
lockX(optional):
boolean
default:
false
lockY(optional):
boolean
default:
false
lockZ(optional):
boolean
default:
false
Example
playScenario
Usage
ped:
number
data:
object
scenario:
string
enterAnim(optional):
boolean
default:
true
Example
playSpeech
Usage
ped:
number
data:
table{}
isNetwork(optional):
boolean
default:
false
name:
string
param:
string
Example
faceToCoords
Usage
entity:
number
target:
vector3
ornumber
Example
return:
number
faceToCoordsSmooth
Usage
ped:
number
coords:
vector3
delay:
float(seconds)
Example
createObj
Usage
hash:
string
ornumber
coords:
vector3
isNetwork:
boolean
data(optional):
object
rotation(optional):
object
p:
float
r:
float
y:
float
placeOnGround(optional):
boolean
freeze(optional):
boolean
invincible(optional):
boolean
disableCollision(optional):
boolean
alpha(optional):
number
Example
return:
object
id:
number
netId:
number
createPed
Usage
hash:
string
ornumber
coords:
vector3
isNetwork:
boolean
data(optional):
object
placeOnGround(optional):
boolean
defaultVariation(optional):
boolean
freeze(optional):
boolean
god(optional):
boolean
disableRagdoll(optional):
boolean
cannotTarget(optional):
boolean
Example
return:
object
id:
number
netId:
number
createVeh
Usage
hash:
string
ornumber
coords:
vector4
isNetwork:
boolean
data(optional):
object
freeze(optional):
boolean
Example
return:
object
id:
number
netId:
number
deleteEntity
Usage
entity:
number
invoker:
string
Example
getVehicleFullName
Usage
hash:
string
ornumber
Example
return:
string
Last updated