Script Functionality Overview
You will find information here on how the various systems used in the script work.
Respect
Respect is used for, among other things, purchasing subscriptions from informants, receiving wholesale orders on the Trap Phone, and determining respect among other dealers.
It can be earned through:
successful price negotiations in wholesale and retail sales,
It can be lost through:
unsuccessful price negotiations in wholesale and retail sales,
failing to show up at a scheduled wholesale meeting with the client,
leaving the wholesale meeting area with the client,
attempting to sell the agreed-upon drug at the wholesale meeting when you don't have it or have too little of it,
initiating an attack scenario on the client,
Sales Skill
Sales skills are used to increase our chances of selling drugs. For example, if we have 100 sales skill points, our chances in both wholesale and retail sales will increase by 10.0%.
It can be earned through:
successful price negotiations in wholesale and retail sales,
It can be lost through:
unsuccessful price negotiations in wholesale and retail sales,
failing to show up at a scheduled wholesale meeting with the client,
leaving the wholesale meeting area with the client,
attempting to sell the agreed-upon drug at the wholesale meeting when you don't have it or have too little of it,
initiating an attack scenario on the client,
Trap Phone
The Trap Phone is used to schedule wholesale meetings, receive messages from informants when a police officer appears in their area, check our statistics, or view active subscriptions with informants.
Moles (Informants)
Informants are used to inform players who have an active subscription with them about the presence of police in their area. This is done through blips on the map and an SMS message sent to our Trap Phone. When we purchase a subscription from one of the informants, we can see the area they control in a given neighborhood on the map.
Retail Sales
This is regular retail sales among NPCs that we encounter on the streets. When we start an interaction with a customer, we choose the drug we want to sell to them, and then set the price at which we will sell the drug.
Example of price negotiation logic:
Average Drug Price: $50
Price Offered by Player: $85
Player's Sales Skill Points: 155
Chance of selling the drug without skill: 30%
Chance of selling the drug with skill: 45.5%
However, if we fail to negotiate the price with the customer or they are not interested in buying drugs, there is a certain chance that they will inform the police about the situation.
Wholesale Sales
This is wholesale sales with NPCs that we have arranged through the Trap Phone. The price negotiation logic is almost the same as in the case of retail sales. Once we agree on the terms of the sale, we need to show up at the designated location. There are several scenarios that can occur in wholesale sales:
Normal Sale
The player did not have the drugs or did not have the agreed quantity of drugs
The player decided to leave the meeting area
The player drew a weapon, which the customers perceived as an attack:
If the player killed the customers, they have the opportunity to rob them of cash
If the customers killed the player, they rob the player of cash
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