π Garage
Access a comprehensive guide that includes a detailed installation process, examples of code, previews of configurations.
INSTALLATION GUIDE
Step 0 - First Steps
THE ORDER IN WHICH SCRIPTS START IS IMPORTANT AND INCORRECT CONFIGURATION MAY CAUSE UNEXPECTED ERRORS!
Step 1 - Configure Resources
You must read and configure the config.lua
file in both is_garage and is_lib to meet your needs.
Step 2 - Import SQL
You can import the is_garage.sql
file included with the received script or use the following command in the database
Step 3 - Tebex Integration
Log in to your Tebex account, go to your project, and then:
Open the Integrations tab and select Game Servers.
If you don't have a created Server, click Connect Game Server and choose the PLUGIN connection type. Then, you'll need to specify the Server Name and click Select All next to Packages.
If you have an existing Server, make sure it has the properties mentioned above.
Click Edit on Your Server and then click Copy in the Secret Key tab.
Then, in your server's FTP, go to
server.cfg
and insert this line, replacing yourKey with the copied key:
Step 4 - Package Integration
Log in to your Tebex account, go to your project, and then:
Go to the Packages tab and create your resource.
Once you've done that, go to the package you created.
The link to the page you are on should look like this:
https://creator.tebex.io/packages/0000000
, where the digits at the end of the link represent your package's ID - copy them.In your server's FTP, go to
is_garage/config.lua
and set the value of the variablecfg.PlatePackageId
to the ID you copied.Now, anyone with the specified resource will be able to use it in the game by referencing the transaction,
tbx-xxxxxxxxx
.
Step 5 - Converting Vehicles
To transfer your Vehicles from Old Garages, simply use the in-game command convertVehicles
or the one set in config.lua
, and then restart the script. After this, all vehicles from supported frameworks will be added to our Garage System.
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